Balance among fighters in any fighting game is always a crucial part to get right, and in Tekken 5 it's nigh on perfection. Although the majority are familiar faces, they each have an expanded range of techniques, and have been fine tuned to make match ups a close competition. The trio forms part a 30-strong line-up of unique playable characters (Panda and Eddie Gordo are just costume variations of Kuma and Christie), and they are all hugely rewarding to use. Instead she's a wisecracking bitch of a bully with the guts to beat anyone. Asuka, thank God, is not your stereotypical Japanese schoolgirl. He would deem VF4's Lei-Fei as a light snack. Feng, in keeping with Tekken trad', looks mean with his long hair, scowl and torso all covered in scars. Both are legendary types and Namco show its class bringing them to life. Sure Blade Trinity was crap, but it's still Blade, he still kicks ass and you'd still like to be him.Īlong with Raven there is a fearsome Shaolin Monk named Feng, and Asuka a feisty Japanese schoolgirl. This is one area that Namco has always been particularly savvy with Tekken, hooking in the average Joe with an obvious point of reference.
TEKKEN 5 OST MOVIE
More specifically Raven is Wesley as his movie alter ego Blade, meaning that most of his audience (boys and blokes) will know what to expect from him. Perhaps the embodiment of everything that is so right about T5 is one of three new characters Raven - who is clearly Wesley Snipes in the same way that Law is Bruce Lee, and Lei is Jackie Chan. Thankfully undeterred, it's with both strong legs wading in the mainstream that Namco has made its march back to glory. Nonetheless the popular face of 3D fight-'em-ups had been tarnished - making the whole genre seem tired, possibly ruining the party for everyone. We guess Namco can count itself lucky that SEGA made a hash of the initial home version of Virtua Fighter 4, its riches buried in a comparatively plain-looking package compared to Namco's well-rehearsed razzle-dazzlement for T4 on PS2. More worryingly, it lost a lot of ground to Virtua Fighter 4 - particularly in Japanese arcades where SEGA introduced an online network for VF, with scope to customise characters with downloaded accessories and progress through ranks according to matches won or lost. While Namco didn't quite have its baby thrown back in its face, it did lose the respect of many fans. Fans were also dismayed to find undulating floors worked into the mix, something SEGA experimented with in VF3 but (sensibly) abandoned for VF4. For the sake of 'realism' Namco introduced a selection of tiny walled-in arenas together with a move designed to switch positions with opponents to corner them or escape being cornered. Part four was not entirely disastrous, but clearly a game in transition - a bunch of ideas not fully explored, rather hurriedly handed to the fighting game cognoscenti for evaluation. It's as dumbfounding or just plain dumb as your skills and/or attitude will allow - and this is traditionally where Tekken has the edge over its arch-rival Virtua Fighter, but more on that later. Rest assured the experts have their work cut out trying to master all of this, but Namco has also remembered that Tekken is famously easy to enjoy even if you elect to play using your elbows.
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New characters Feng, Asuka and Raven showcase the new face of 'Tekken-flava' one-on-one combat - an exhausting directory of individual techniques to absorb, then cherry-pick for personal favourite routines. The exaggerated snappiness of moves is back (even jabs land with the power of a 1000V electric shock!), T4's claustrophobic, higgledy-piggledy fighting arenas ousted in favour of broader and flat-as-a-pancake expanses to exploit.
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Since launch last year in the arcades Tekken 5 has been greeted as a return to form.
TEKKEN 5 OST PRO
Tekken 5 is a paragon of such virtues, the martial equivalent of Konami's sublime updates of Pro Evolution Soccer. The ultimate gaming experiences demand to become part of your lifestyle, holding you to ransom with their boundless rewards. At their very best they also reward interpretation - rather like art. At their best, games are activities that require mastery of performance - rather like sport.
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It's stating the obvious but games aren't movies, and they're not music.